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Fire Source Blueprint Asset Kit for Chai Games

After making a small asset pack of keys for Chai Games I was asked to create another kit following the same blueprint method to allow for easy and rapid variation of highly repeatable assets. I was given the brief that these assets would mainly be used in castle grounds to act as light sources, so I decided to make 2 core assets followed by 2 variations of those assets, the fixed torch, plus a free standing version for narrower spaces, as well as the firepit and raised firepit.

I chose to render my props in ue5 to keep pushing myself to refine my rendering skills in next-gen software. The in-game render features assets purchased by Chai Games, not made by me, and is built and rendered in ue4 for stability.

Really happy to have another small asset pack completed for my first ever intended commercial game, there will definitely be more to come for Chai Games.

I was responsible for this piece's idea generation and full modelling pipeline process, including shader creation. The surrounding castle assets shown in the in-game render, including the lighting setup, are part of an existing pack purchased for commercial use by Chai Games.